![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdn9ouXshmVvSUg97s3BkC2WoGZB9HhdM08p4tKRQm2qWKS8GiC0lcxNySZN7D682yE-abk5CcGf4y2EKMHJ1BegIsI7rue6ey7Stk0gx6BSvqKy6yuT7ZL4vfI8d6qrVKBsKHw-mpSrQ/s72-c/2002-006-016.png)
Home » Archives for March 2014
Material : Reflection Filter
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdn9ouXshmVvSUg97s3BkC2WoGZB9HhdM08p4tKRQm2qWKS8GiC0lcxNySZN7D682yE-abk5CcGf4y2EKMHJ1BegIsI7rue6ey7Stk0gx6BSvqKy6yuT7ZL4vfI8d6qrVKBsKHw-mpSrQ/s72-c/2002-006-016.png)
Material : Reflection Glossiness
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMGQI4hoWDonWGhWnwAH1hn1dH8l7czu5MVSPvC70nppuY1WseQ8dsnH6gtngy72SZVfHnfzGq-XZdqbWiWWIrtp1KBsDFEF_w95rwG2P8QaFOURvJQD2xTBe9HizNKuqJPkby0XZI5RY/s72-c/2002-006-015.png)
Posted by Unknown | 9:59 PM
You don't always get clear reflection from reflective material. Objects like matte finish metal, wood and some plastic materials do not ...
Material : Fresnel Reflections
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisfunPVLJvB7bvdL56a5wWDOn-w7XW0eE3Tyi59qM5xiQku9nfTSazb_ELBhAtG8WP934hxhn9_-lZ0-7uqrWGRlq5rySV0tAi8AkRHNxYlGRUe3yhWPFVbGkvzSUkN2vER3WTWWZERlQ/s72-c/2002-006-011.png)
Posted by Unknown | 8:06 PM
Fresnel Reflections are a naturally occurring phenomenon that states that an object becomes more reflective the greater the angle at which i...
Material : Reflection Layer
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvh5HUvXALKEZ1inrrgXq1cgwfP6Cge4rF5YW1oUF3NO0pl0FF_qKEbIOhhYUB02OjUwXU8tA-ooaWW4ESxIqkWby1KmytfZ2_nJhgLKq9gwENX2JOyLObirTPS-8P0KwPsr5HcYKWtTY/s72-c/2002-006-001.png)
Posted by Unknown | 7:56 PM
This section is about how to add and edit the reflection layer. Please select the red chair in the scene. Click the "Materials Editor&q...
Light Units
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO_yvSVGuQh37Epsiwtg9IWt5ZA-z97frUeeba_S2V0zzbfegrqZLNNdq3EOPgplObkyMSl1N5bAP-5cA1aOVhE21h5DbuZTvKK0EUKqgD_qtABilEOQE2pUFT_qBNG0IT1wb1L6tSu98/s72-c/2002-005-008.png)
Posted by Unknown | 7:20 PM
Intensity light unit allow you select diferent physical unit of the light. Usind the correct intensit unit will help you to get the correct ...
The Characteristics of Rectangular Light
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC-YhIfx9eKCRZeL-Ahki3zP7V2kYNA17Fh_LdhchfiVtQo6HuS2e0QcVReWTKrgwKc3YJErx1ziX1UPN7IoeH6244VUTJP2cdOSDsaJmAQzFDsW9118QgSnflyFp4XQGld2JaQaOI0kM/s72-c/2002-005-001.png)
Posted by Unknown | 7:02 PM
Rectangular Light plays a very important role in V-Ray. Despite its easy of use, it also gets a smoother final result. Unlike the Point Ligh...
Add Lights
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib5jtNXZwP-AldeveZYvA2Ht5-b3jSLQORePw_qh4_hyphenhyphenZEOCos-In3jZ3bUfRx8w2kFfS7V6VV3U77O53dbd9YR18lrQnMUI2B48uAAR0c2LDlrVkKvOshVRN9jrBmtsKSzDIPcBZgLkM/s72-c/2002-004-001.png)
Posted by Unknown | 6:24 PM
We haven't added any light to the scene so far. However, the render still looks good. The shadow is kind of smooth because we used GI as...
Material Usage
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWwkIcHia5OXISwoKCUFi3SLRWKVbhk4S-5u1-yhShX8hn-7SYqqjAL5UUwBV1SCWT9C_Dw5KcyYWTs_WXH7VhVHKgkK4EPlbjOCUmoW7PmhLM3HEhAKUn-AhvPaG2ydga7s2hYlTISgQ/s72-c/2002-003-001.png)
Posted by Unknown | 9:26 AM
01. Open file Chairs-GI.skp. Select ground the objects. Click in "Material Editor" over the V-Ray toolbar, right click in "Sc...
Material Editor in V-Ray for SketchUp
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHWKFqDnwV-xCF_2XRCyMteeGBT-aDM4HVs2KdJIBe_cOO8Dfh_PLHr7GJZCabIAoU22llHSVXUGarN_8vCUntuhJl21cK4oLm__QmH4tM0CGAeLAQizslyLA6IScvw_Ip2_h5dv10WlE/s72-c/2002-001-1.png)
Posted by Unknown | 6:53 AM
Material editor can be pulled out from the icon under VRay for SketchUp tool box or from Material Editor from Plugins V-Ray tab. V...